88mm for rapid fire kinetic shells. 1250m A light rotary cannon. In my opinion, higher-caliber flak is a really good way to clear out large swaths of missiles. Particle Cannon From The Depths 9/15/2019 If anyone has an advanced cannon design that they are really proud of, could you post the design files here, and describe the choices you made building it?There seem to be so many options between flak, Aa, rail gun, 1-8m, minigun, Gatling, the various ammunition types, etc. And I want to put an AA advanced cannon on it. Personally I haven't found a perfect shell yet. 1 Armour 1.1 Layered Armour 2 Kinetic Damage 3 Thump Damage 4 Laser Damage 5 Explosive Damage 5.1 Propagation 6 EMP Damage 7 References Most damage is subject to armour mechanics. Cannon. So this is what i have so far , i have an anti missile control block (the one that replaces the local weapon controler block) , underneath the 1 way turret block , then everything else on top of that , … CIWS damage multiplier down from 4 to 2.5; Health for missiles/CRAMS down to 60%, for APS down to 2/3 the old value; S/M missile interceptor base damage down from 1200/7500 to … I think the issue is propellant because I’ve been using low caliber (72mm) flak rounds (gun,gun,gun,gun,timed,flak,flak,flak head) as a secondary battery and they wreak havoc on DWG and are extremely good at blinding other factions. The sheer explosive radius of such caliber flak can generally make up for the slower fire rate. Submarines, that live underwater. Thus, … Flak: Flak, HE, or Armour P. cap, flak or HE bodies and a timed fuse: Needs high rate of fire: Good for AA, but usually worse for CIWS than smaller gauges: Extremely inconsistent depending on the target due to lower rate of fire Hybrid: Usually a hollow point cap, at least one solid body and choice of warheads and fuses: Needs high rate of fire So I'm building a new ship after getting back into the game, you could call it a kind of a mid sized frigate. From The Depths의 주무장 2, 미사일 컨트롤러에 미사일 발사 포트를 연결하고 포트에 미사일 발사 블럭을 설치하면 되는 기본구조가 간단한 무장이지만, 미사일 블럭은 그저 설치만 하면 안 되고 연료탱크나 쓰러스터, 폭약 등을 조합해서 미사일을 구성해야 한다. Hydrofoils, air pumped spaces, torpedos and sonar make submarines very useful additions to your fleet. Squash head, HE HE HE HE base bleeder GP GP GP GP. From the Depths supports a massive range of vehicle types, here are some of them! For a single block, the AC corresponds to its armour. A 2m CRAM cannon will outperform any 8m 500mm APHE, HE or AP-frag round by far. I pretty much only have 3 shell sizes. Lo and Behold I make a six barrel 60mm advanced cannon firing every 0.13 seconds. The large HEAT shells will slice through everything like butter, but the structural damage isn't very impressive, especially compared to a large CRAM frag round turning a ship into swiss cheese. However, I favor. Anti-tank varies. ... It’s being shot at by the largest calibre flak cannon that can feasibly be made. The cannon itself will go up and down to aim but the turret block doesn`t turn at all . 200-300 ish mm should do it. It's not too powerful on a shot-per-shot basis, but it does fire lots of them. Paddle wheel powered battleships! 60mm Auto Cannon: 1500m A heavier counterpart to the assault cannon, this one fires bullets 8 times as big, and with a longer range thanks to their higher velocity, at … Unless stated otherwise, damage is multiplied by where AP is the shell AP, and AC is the combined armour of the blocks being hit. 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